![]() Fixed a few instances where some game translations would overflow in the UI. Fixed an issue where the ash trough was not correctly remembering its fullness after a save/reload. Fixed gamepad bindings buttons being invisible in certain resolutions. Fixed a bug where certain other slime types were counting towards the Omnivorous achievement. Fixed it so that drones would stop grabbing carrots out of gardens instead of odd onions while you’re not looking. Fixed drone trail artifacts upon re-entering areas with drones. Added a fix that will prevent some cases of items getting stuck below ground in Ogden’s Retreat. Fixed an issue where fruits and veggies would almost always be unripe in an area that you haven’t visited in awhile. Wondering who the Party Gordo is? Check out the details over in the Party Gordo Update notes. Updated the super secret Party Gordo schedule. Completely overhauled the French translation! Drones are now able to deliver food directly from silos to corrals. If you’re looking to burn two thousand carrots because you really hate carrots, you’re going to have to do that manually. Drones will only deliver food to incinerators until the ash trough is full. Updated incinerator programming so they now serve the sole purpose of feeding fire slimes rather than infinitely destroying items. The destination will dynamically update to either read “Plort Market” or “Market Link” depending on where you are. ![]() Updated programming interface to clarify that drones can deliver to the Plort Market via Market Links when you’re in another ranch expansion. Drones set to “Free Range” will collect the target item from anywhere on the ranch expansion that is not in storage (e.g. Updated “Outside Plots” to a new “Free Range” option. Refinery and Refinery Link have been added as a destination-for science! More on this here.ĭrones got a nice little update that allows them to deliver to the Refinery and improves how they interact with some targets/destinations! Most PC players, as well as all Xbox and PS4 players should see improved performance and overall frame rate. We did a lot of technical wizardry, but the short of it is we upgraded the game engine to Unity 2018 and all game data has been reorganized to optimize the way we store data and manage certain game states. We have upgraded Slime Rancher’s game engine which will bring performance improvements for a majority of players! Yes, even though we're nearly 3 years out from initial release, we're still hard at work to make Slime Rancher the best possible experience for everyone! The Optimized Update is here to improve overall performance of Slime Rancher. Should you experience any issues with v1.3.1, please email and we’ll be sure to help you right away! Slime Rancher v1.3.1 represents a significant overhaul to the way that a lot of backend systems work and while overall it should produce significant gains in performance, it may produce unexpected issues that we did not catch in our testing process.
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